Greetings, Gatekeepers!

Version 0.8.0.39 is now available for download.

Fixed: Incorrect damage numbers displayed in statistics.
Fixed: Ritual Vessel did not reduce attack speed.
Fixed: Projectiles from Protocol 2.0 did not always break on surfaces.
Fixed: Swarm Pendant caused errors when players teleported to another location.
Fixed: Harmony did not trigger when activating Quorium, Apotheosis, Juju, or Echo generators.
Fixed: Activated monoliths could be seen through the ground.
Fixed: Infinite loading screens when one of the participants disconnects during a run.
Fixed: Players could attempt to join a run that had already started, breaking the game for themselves and those in the run.
Fixed: The first skill was not counted towards completing the “Pacifist” achievement.
Fixed: Use of HTML codes in chat.
Fixed: Time required for the “Ultimate Question of Life” achievement.
Most likely fixed: Softlock due to invisible enemies.

Changed: Reworked Aurora locations for better performance.
Changed: Icon for the “Immune” status, granting enemies immortality.
Changed: The list of artifacts in the database is now divided into groups for easier readability. Enemies are also grouped based on their planet.
Changed: Reworked the obelisk spawn system for more even distribution of artifact rarities.
Changed: Minor rebalance in the Arena.
Changed: Eternal Heart now only activates from gatekeeper skills.
Changed: In the “Kill Them All” quest, enemies now spawn slightly faster.
Changed: Completely reworked the lobby and lobby browser netcode.
Changed: The “Tarra’s Claw” artifact now gives a 15% damage bonus against Sirens.
Changed: Damage growth of the “Infurion” artifact is now +0.5% per stack.

(Tech Hunter) Changed: The third evolution of the “Trace” skill now grants a shield that protects from only one hit. The shield lasts for 10 seconds.
(Tech Hunter) Changed: Increased spread of bullets from the “Shotgun” skill. Bullets are also slightly larger to cover a wider area.
(Mediator) Changed: Duration of the “Ghostwalk” ability is now 3 seconds.
(Mediator) Changed: “Pain Conduit” no longer triggers most artifacts.
(Nidum) Changed: Ravens from the “Ritual” skill now have a chance to target the strongest enemy within range.
(Nidum) Changed: Ravens from the “Ritual” skill no longer break on interactive objects.

Added: A 3-second timer before the start of a run. All actions in the lobby are blocked during the countdown.
Added: In the settings, you can now switch the time slowdown during interactive popups to a full stop.

+ several minor changes and fixes.

We are very grateful for your feedback.
Don’t forget to update the game before playing multiplayer.

Gravity Lagoon

Check it out here on steam

--- [Edit on GitHub](https://github.com/Mondrethos/gatekeeperwiki/edit/main/content/PatchNotes/v0.8.0.39 Now Live!.md)