Patch Note

Arena Update v.0.9.1.0

Published: March 24, 2025

Arena• Completely redesigned visuals. • Every 5 rounds, players gain access to the Obelisk of Curse, Forge, and Emporium. • When all enemies in the current wave are defeated, the Hourglass timer speeds up, reducing downtime before the next wave. • Numerous balance adjustments and minor tweaks. New Chat Notifications• Artifact picked up by a player. • Objective activated by a player. • A player rejoining the run. • Siren defeated. • Arrival at a new location (with its name). New Location• Well of Souls on Purgatory-17 Changes• Drudge (Halfmetal Head) now stands still for less time after spawning. • The Emporium is once again accessible from the main menu and can also be opened from the lobby. • Having Umbra in your inventory now increases the chance of spawning on Elden Tree. • The primary crosshair has been updated — it’s now larger and includes a shadow for better visibility. • Gatekeeper skill icons have been updated (white outlines removed). • Upon activating a Conflict Altar, a popup now shows how many prisms players will receive upon completion. • The prism reward gradually decreases after activation. Revive System Overhaul• A visible interaction area is now drawn around a teammate’s tombstone. • Multiple players reviving a teammate now speeds up the process. • The spectator camera now switches to the teammate performing the revive. • Revive progress bar UI has been redesigned for better readability. • The progress bar is now also visible to spectators. • New revive sound effect plays for both the reviver and the revived at the start of the interaction. End-of-Run Stats• Fully redesigned stat screen UI. • You can now view your teammates’ stats. • A score system has been added, calculating points from various stat categories and showing each player’s final total. • New tracked stats include: • Loops completed • Elites defeated • Highest single hit • Damage dealt to Sirens • Triads created • Conflict Altars completed • Total artifacts obtained Fixes• Smelting Momentum in the Forge could freeze the game. • Colossus pillars didn’t deal damage while sliding. • Entering Quorium with Ghostwalk active caused Mediator to be slowed on the next location. • Flow Bend from elite Quantum wasn’t applying status effects like Burn or Bleed. • Nidum’s Circular skill evolution (second stage) was not working. • Newly spawned Gatekeepers could sometimes be invisible to teammates. • Gatekeeper spawn particles were not visible to teammates. • Enemy difficulty on Arena did not scale properly with player count. • Mediator’s Pain Conduit skill didn’t heal if Leech artifact was equipped. • Chaos Ward objectives spawned fewer enemies than other objectives in late game. • Toxic enemy could randomly freeze in place for long periods. • Momentum artifact miscalculated cooldown for charge resets. • Drudge (Halfmetal Head) didn’t receive any status effects from Elite enemies. • Clients couldn’t pick up Halfmetal Head in the cave on Broods Crest if the Host already had a max number of Halfmetal Head artifacts. • Sometimes Drudge (Halfmetal Head) wouldn’t show up for a player if several others already had it. • Lots of minor fixes and polish.

See you in the Arena! Gravity Lagoon

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